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However, with the tips in this guide, people can get all 26 in just a few hours. Those new to Myst should try to play the game without help first. The wonder and reward of playing Myst will be ruined if new players skip right to the end of the story. However, anyone looking for the fastest way to pick up those points will find everything they need to know in each section below.

Stack Overflow: Fill Up All Of The Shelf Space For The Red Or Blue Pages

In order to get this achievement, people will need to find all of the red and blue pages. At each age, there is one red and one blue page. Visit all five ages and return the pages to the books in order to complete the achievement.

Stoneship: Found A Way Back From Stoneship

People can enter the area by raising the ship and reading the book in the captain’s quarters. Solve the Chest, Beacon, and Power Battery puzzles to return to Myst. The secret to the age is the E shaped lever right behind the spawn.

Mechanical: Found A Way Back From Mechanical

Players can reach the Mechanical Age by solving the clocktower and gear combination puzzles. Look on the elevated platform by the docks to find the Mechanical Age book. While there, people will need to find four symbols to return to Myst.

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Solve the generator puzzle below the elevator Get above the elevator and activate the gears Inspect the structures that emerge for clues

Selenitic: Found A Way Back From Selenitic

Players must first solve the generator and spaceship puzzles to reach the Selenitic Age. While there, users will need to identify five different sound buttons. Memorize the sounds and use them to solve the puzzle. Gamers can solve the puzzle at the brick building. The correct order is mystical sound, water, wind, burning fire, and a ticking clock.

Channelwood: Found A Way Back From Channelwood

While in the Channelwood Age, players will need to solve the irrigation puzzle to make their way back to Myst.

Speedy: Achieved The Good Ending Within Two Minutes/Returned to Myst Island from D’ni

The “good ending” can be achieved in just two minutes. Flip-up all of the levers on the island and solve the clock puzzle (8:10) for the final lever. A note will appear at the lever on the docks. Use the note to solve the puzzle in the fireplace. It should be noted that people will not travel to D’ni if they return all of the red or blue pages to their respective books. This will instead unlock the endings below

Roommates: Achieved The Bad Ending With Atrus

Solve the fireplace puzzle without bringing the final white page and Atrus will be displeased. Players need to ensure they have not added all the pages to the red or blue book either. This is not the worst ending, but certainly not the best.

You Fool!: Achieved The Bad Ending With Sirrus

Place all of the blue pages in the book to unlock the ending. If gamers solve the fireplace puzzle, the ending sequence will begin. As the name states, this is a very bad ending.

I’m Free!: Achieved The Bad Ending With Achenar

The same process as the Sirrus ending applies, but with the red pages. Achenar will be set free, and there will be some pretty bad consequences for the player.

Know-It-All: Achieved The Good Ending Without Inserting A Single Red Or Blue Page

Follow the Speedy achievement instructions without touching the pages.

Everything Is In Its Place: Achieved The Good Ending

Follow the same steps as the Speedy achievement. The main requirement here is that the white page is returned to Atrus without Sirrus or Achenar getting all five pages.

Firecracker: Solved The Fireplace Puzzle

Players have to solve the fireplace puzzle to complete the game. The white page reveals the combination to the puzzle, which remains the same in classic mode.

Safecracker: Opened The Safe In The Cabin

The safe code in the cabin is 724. Turn up the pressure and press ignite to start the tree elevator. This will take gamers to the Channelwood Age book.

Journeyman Electrician: Solved The Generator Power Puzzle

To solve the puzzle, click the top six buttons and the bottom right button. This will power up the generators and the spaceship. For the spaceship to receive power, people need to turn on the latches below the power lines. Each of the two can be reached by using the ladder.

Perfect Pitch: Solved The Piano Puzzle In A Single Try

Reference the image above, there is no easy way to describe where each dial should be. This is, of course, the classic spaceship puzzle from the original title.

Stargazer: Viewed Some Dated Constellations

Players should take screenshots of the constellations from the Stoneship Age book and enter them into the observatory to complete the objective.

Salvager: Raised The Sunken Ship

Once players have the power on, they need to flip on three of the lights in front of the library. No particular order is necessary, just light up the below three spotlights.

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Spider Snake Leaf

Can Opener: Solved The Gear Puzzle Inside Of The Clocktower

The correct order of numbers from top to bottom is 221. Press the right lever twice, and press and hold the left lever until the 2 reaches the middle. After completing both, players will have access to the Mechanical Age. The book to access the age is on the platform by the dock.

Top Of The World: Rode The Tree To The Highest Position

Unlock the safe using the method above and turn on the pressure in the cabin. As the tree rises, walk into it to ride the tree elevator up.

Inside: Found The White Page

Open all levers and the page will emerge by the lever on the dock. Remember to activate the lever at the clocktower as well.

He Is Preparing: Found Message To Sirrus From Achenar

The message can be found in the medieval room in the Mechanical Age. Press the blue button on the wooden chair and look into the hidden room that opens.

Beacon: Solved The Compass Puzzle

Press the light adjacent to the orange part of the compass facing the entrance. Simply click and the puzzle is complete.

It’s Bob!: Found The Skeleton In The Mechanical Age

Bob is the monkey hidden in the medieval room in the Mechanical Age. Press the blue button on the chair and open the crate in the room to find him.

Never Lost: Made It through The Maze In Selenitic Without Pressing “backtrack” On A Randomized Playthrough

Follow the instructions below to make all of the correct turns during the puzzle. The train will stop every few seconds. After stopping, it should be faced in these directions in sequential order.

West North East East South South West Southwest West Northwest Sortheast

After All Of That Effort . . . : Achieved One Of The Brothers’ Endings While On A Randomized Playthrough

Good luck with this achievement. Even with the knowledge of a first playthrough, players will actually have to remember clues and read the texts to find the answers. Other puzzles will require relentless trial and error to complete. Take notes, and memorize all of the steps for each Age. The only other step is to follow the Sirrus or Achenar bad ending tips above.

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