This becomes an issue for many who depend on the lower cost of used titles - since players cannot start anew when they load up the game. While this may seem fine for anyone who buys the game new, if one were to buy the game used all content unlocked by the previous owner would still be there and cannot be deleted - including their high scores.

As stated earlier, Capcom tried a similar tactic with the release of Resident Evil: The Mercenaries 3D for the 3DS. Similar to the save system for Pac-Man and Galaga Legions players could not wipe there high scores once recorded. The save-system was met by severe backlash from the community, and Capcom has promised that the permasave system will not be implemented in any more of their titles.

The design will no doubt be problematic for Namco, as gamers have already displayed their frustration with the permasave system and could be detrimental to sales. Not to mention both the Pac-Man and Galaga titles have been produced several times already -  so gamers who really want to get their old-school fix and not deal with the save system can find other means of doing so.

While publishers like Capcom have denied that the system was put in place to deter gamers from purchasing used titles, the permasave system definitely harms those who would prefer to purchase the game second hand, as well as those who would like to sell the game once they are done with it - since the permasave system can cause a title’s resale value to depreciate very quickly. Players who pick up the game second hand will already have most, if not all of the game’s content unlocked for them, which takes some of the fun out of playing games like Pac-Man and Galaga Dimensions - which utilize an in-game system similar to Achievements.

Pac-Man and Galaga Dimensions released July 26th for the 3DS, did you still pick up the title despite the permasave system?

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Source: Destructoid